Introduction
Meanwhile...
In the distant future in a galaxy far, far way, an evil master mind that goes by the name El Muerte plans to take over the earth.
The villain has already built an army of warriors and has left his home planet to head for Earth.
El Muerte and his minions are too powerful for the average human. Earth's only chance for survival lies in the contenders of the Unreal Tournament. They are the only one that may have a chance against the contraptions made by this evil genius.
Find out how this story continues in the first issue of "Meanwhile"
Installation
Copy the .u
, .ucl
, .int
and .ini
files to the System
directory.
Copy the .utx
file to the Textures
directory.
Meanwhile is mutator, to use it just add it to the mutator list.
Configuration
The configuration consists out of two parts, the system configuration and the text configuration.
System configuration
The system configuration belongs in the system configuration file (UT2004.ini by default).
[Meanwhile.mutMeanwhile]
bSuperHumans=true
fSuperHumanMod=1.25
fSuperinterval=120
fSuperDuration=60
- bSuperHumans
- enable super humans (only for team games)
- fSuperHumanMod
- super human modifier. the players health, speed, damage and size are modified with this value
- fSuperinterval
- time to wait before selecting super humans
- fSuperDuration
- duration of the super human powers
[Meanwhile.mwgr]
Actions=(gametype="XGame.xDeathmatch",Actions=(-1,0,1))
Actions=(gametype="XGame.xTeamGame",Actions=(-1,0,1))
Actions=(gametype="XGame.xCTFGame",Actions=(-1,0,1,2,3))
Actions=(gametype="XGame.xBombingRun",Actions=(-1,0,1,2))
Actions=(gametype="XGame.xDoubleDom",Actions=(-1,0,1,4))
Actions=(gametype="ut2k4Assault.ASGameInfo",Actions=(-1,0,1,6))
Actions=(gametype="Onslaught.ONSOnslaughtGame",Actions=(-1,0,1,5))
Actions=(gametype="SkaarjPack.Invasion",Actions=(-1,0,1))
Actions=(gametype="bonuspack.xMutantGame",Actions=(-1,0,1,7,8))
Actions=(gametype="bonuspack.xLastManStandingGame",Actions=(-1,0,1,1))
Actions=(gametype="XGame.xVehicleCTFGame",Actions=(-1,0,1,2,3))
This is the action configuration per gametype. Each gametype requires it's own configuration, if no configuration is found for the current game type the first entry in the list is used.
Every time you die a focus action is randomly chosen from the list. To increase the chance for a certain action to be taken just add duplicate entries. Action id -1
is also used as fall back.
Action ID | Focus target |
-1 | pick a random player to focus |
0 | player that killed you |
1 | player with the highest score |
2 | flag/bomb carrier (CTF, DDOM) |
3 | flag base (CTF) |
4 | control points (DDOM) |
5 | power cores/nodes (ONS) |
6 | objective (AS) |
7 | mutant (Mutant) |
8 | bottom feeder (Mutant) |
Text configuration
The text configuration belongs in the meanwhile.ini
file. Check the meanwhile.ini.exmaple
file for an example configuration and some additional information about this configuration.
License
Open Unreal Mod License
Version 1, March 2004
0. Definitions
"Program" the work, either in binary or source form, that has a notice
attached to it stating that it has been released under this
license it by the copyright holder.
"Modification" a derivate of the Program or any other work based on the Program
"Linking" using parts of the Program, or using parts of any other work,
thus creating a direct dependency
"You" the licensee
"Runtime Environment"
the virtual machine or operating system required to run the
Program, as released by the Publisher or Creator of said
runtime environment. This includes any extentions or updates
for the runtime environment released by the Publisher or
Creator.
1. License
Herewith everybody is granted permission to copy and distribute verbatim copies
of this document. The only restriction lies on changing the content, with the
exception to translation of this license.
This license applies to the Program that has been released under this license.
The license only applies to copying, distribution and modification of the
Program. Execution or output of the Program are not covered by this license,
however the right for additional limitations on the use (that do not cover
copying, distribution or modification) is granted to the copyright holder.
This license is only valid when all terms in this license comply with the
licenses of the dependecies of the Program. This includes the license of the
possible required runtime environment.
2. Copying and distribution
You are granted to copy or distribute verbatim copies of the Program, on any
medium, or in any format as you see fit. You are not limited to charging a fee
for the physical act of transferring the copy, nor are you limited to provide
warranty for the Program in return of a fee. Unless this is prohibited by the
license of the Runtime Environment.
Any distribution of the program should be accompanied with a verbatim copy of
this license.
3. Modification
You are allowed to modify the Program, or portions of it, therefore making it a
derivate of the Program. You are allowed to distribute your modifications under
the following conditions:
- You must clearly state that it is a modification or derivate of the
Program
- The original copyright notice must be kept intact
- The modified files must contain notices of the changed made to it
- The Modification must be released under the same license as the Program
- Distribution happens in compliance with section 2
4. Source
The original source of the Program or Modification must be freely available on
request.
5. Linking
The Program or Modification may only link with other work that have been
released as free software.
The license grants exclusive right to link with any part of the Runtime
Environment, as provided by the publisher or creator of said Runtime
Environment.
Reusing pieces of source code available in the runtime environment in the
Program is only allowed under the following terms:
- the "borrowed" code is clearly marked to originate from the runtime
environment, quoting the original copyright.
- the following notice is added to the top of the file:
"This file contains portions of code from the runtime environment."
The right to "port" the Program to another runtime environment is reserved for
the copyright holder.
6. NON WARRANTY
THIS SOFTWARE DOES NOT COME WITH A WARRANTY OF ANY KIND, UNLESS NOTED OTHERWISE
BY THE COPYRIGHT HOLDER OR WARRANTY PROVIDER. THE ENTIRE RISK OF THE PERFORMANCE
AND QUALITY OF THE PROGRAM LIES WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE,
YOU WILL ASSUME ALL COSTS FOR REQUIRED OF REPAIR OR CORRECTION.